A small Blender add-on for changing an object's origin and local orientation while in Edit Mode. To use Orient to Selected, switch to Local Space, select some geometry, and press Orient to Selected in the orientation dropdown. For Origin to Selected, go to Mesh -> Snap.
No changelog for this release.
This extension does not require special permissions.
Although it is quite convenient for modeling, it is not friendly for modeling with modifiers, it is much better to not change the origin of the object.
Yes, if the object origin shouldn't be moved, this add-on for moving the object origin probably shouldn't be used
To the author I express my deepest respect.